D.E.D Uruguay: new game for XO Computers! – Trojan Chicken

Posted by mn.burghi on July 23, 2010

trojan_chicken

Trojan Chicken, a young company aimed at the creation and development of high quality, content-rich videogames. As business partners we are planning several developments together.

We want to share their new development for XO Computers; the game called D.E.D. Uruguay.

Best of lucks guys !

The game. Is an adventure in which the player takes the role of a detective, and has to travel around the country capturing thieves who are stealing part of the national heritage. Players will have to solve puzzles using their knowledge of mathematics and language in order to obtain clues. Afterwards, they will have to associate the obtained clues using their knowledge of history and geography, in order to find the place where the thief is hidden. After finding the hideout, the player will chase after the thief until he is finally caught and imprisoned. This game was inspired by a successful game of the 80s named Carmen San Diego.

Their purpose is to revitalize this kind of videogames in our community, providing schoolchildren with entertaining activities in which simultaneously help them in their learning process of local culture, history and other knowledge that will contribute to their personal development.

See this video … a tour by the game !

moove-iT was selected to develop the social network for the Ceibal project !

Posted by Martin Cabrera on June 25, 2010

ceibal

This past june 24 Moove-it won the contest “Best ideas for Ceibal 2010” organized by Rayuela and the Ceibal Plan (One laptop per child), presenting its idea “Together with Ceibal”.

Follow this link to read the official information (spanish) Rayuela Web site of Best ideas

Moove-it was selected by the Ceibal Plan as the company who will develop the first social network for more than 400.000 students of primary and high school.
The idea is to build
a web-based tool which will allow students and teachers
to interact inside and also outside the classroom. The platform will provide virtual classrooms where teachers can work directly with their groups using all the benefits of the Web, Internet and XOs. Students will also be able to use the tool to meet each other, share their interests or even play together.

This video shows a brief idea of what the “Ceibal Plan” is.

It feels really good to be part of something like this!

Game for the “Plan Ceibal” // Children managing a neighborhood

Posted by Martin Cabrera on March 16, 2010

ceibal screenshot of the game

We showed the first prototype of the game developed for the “Plan Ceibal” (www.ceibal.org.uy). The game is web based and specially designed for children using a XO computer.

Plan Ceibal

The One Laptop Per Child Association, Inc. (OLPC) is a U.S. non-profit organization set up to oversee the creation of an affordable educational device for use in the developing world. Its mission is “to create educational opportunities for the world’s poorest children by providing each child with a rugged, low-cost, low-power, connected laptop with content and software designed for collaborative, joyful, self-empowered learning.”

“Uruguay is the first country in accept the challenge”

Worldbank.org – Uruguay’s Plan Ceibal: The world’s most ambitious roll-out of educational technologies?

The Game

Moove-IT and El Abrojo (a Uruguayan Social Organization who works with poor children) are working in the development of an online game for the XO computers.

This game is financed by the IMM (Government of Montevideo) and his main objective is promote good habits between children. This tool is an online game in which the children works with themes relative to the daily environment care. Each child works in groups with their classmates and also with other schools in any location of the country.

They will be able to: build houses, create commercial areas, create rural areas, maintain clean the neighborhood, and manage parks, among others things.

The points are generated by answering simple questions and doing simple tests. The tests and the answers are validated by the collective. This means that players themselves determine whether an answer is correct or not.

Here you have an initial slide of the game with some screenshots. (The slide is in Spanish)

We will put this Game on production in April 20, 2010