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	<title>Our Geek Space &#187; web 2.0</title>
	<atom:link href="http://blog.moove-it.com/category/web-20/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.moove-it.com</link>
	<description>be free to express yourself...</description>
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		<title>Ruby on rails for mobiles</title>
		<link>http://blog.moove-it.com/ruby-on-rails-for-mobiles/</link>
		<comments>http://blog.moove-it.com/ruby-on-rails-for-mobiles/#comments</comments>
		<pubDate>Fri, 06 May 2011 22:25:45 +0000</pubDate>
		<dc:creator>sebastian.sassi</dc:creator>
				<category><![CDATA[ipad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=607</guid>
		<description><![CDATA[Time ago, one of our customers asked us to implement a new web project with support for smartphones. The objective was to support the most common operating systems: iOS, android, blackberry, symbian, with the possibility of using the phone capabilities (gps, sound and vibration). After researching on different frameworks and technologies we have arrived to [...]]]></description>
			<content:encoded><![CDATA[<p>Time ago, one of our customers asked us to implement a new web project with support for smartphones. The objective was to support the most common operating systems: iOS, android, blackberry, symbian, with the possibility of using the phone capabilities (gps, sound and vibration).<br />
After researching on different frameworks and technologies we have arrived to some conclusions that I would like to share with people who have had the same dilemma of choosing a good framework to use.<br />
I must say that this research was based on data taken from different sources (both official and unofficial), and also having taken some particular decisions while evaluating the alternatives, that do not have to match with your own criteria.</p>
<p>First of all, we classified the available options into two different categories:</p>
<ul>
<li>&#8216;Native&#8217; Development frameworks: Rhodes, NimbleKit, Titanium (this is new to the list), PhoneGap</li>
<li>Javascript libraries: Sencha, JQTouch, JQuery mobile</li>
</ul>
<p><strong>Rhodes</strong></p>
<p>According to the official description, The Rhodes application framework allows developers to create native mobile applications with portability of editing HTML templates and the power of the Ruby programming language. Applications written in Rhodes exhibit the performance and richness of apps written to the native device operating systems with local data but enable developers to have the productivity of web interfaces in HTML. Developers write their applications once and they then run on all major mobile device operating systems: iPhone, Windows Mobile, Blackberry and more.</p>
<p>Advantages:</p>
<ul>
<li>Programming in Ruby</li>
<li>Full access to the Device API (Application looks different in each device)</li>
<li>Several devices supported: IPhone, BlackBerry, Android, Windows mobile</li>
<li>RhoSync: RhoSync retrieves data via web services (REST or SOAP) from backend enterprise applications for distribution to downstream mobile devices.</li>
</ul>
<p>Disadvantages:</p>
<ul>
<li>Licensing: It is a commercial product. Costs arround U$S 500 per project.</li>
</ul>
<p><strong>NimbleKit</strong></p>
<p>NimbleKit says that it is a framework to create applications for iPhone and iPod touch fast. Programmers do not need to know Objective-C or iPhone SDK. All they need is to know how to write an HTML page with Javascript code.</p>
<p>Advantages:</p>
<ul>
<li>HTML, CSS &amp; Javascript</li>
</ul>
<p>Disadvantages</p>
<ul>
<li>It only works for iphone, ipods &amp; ipads.</li>
</ul>
<p><strong>Titanium &amp; PhoneGap</strong></p>
<p>From architectural standpoint, these two frameworks are very similar. Titanium and PhoneGap expose the smartphone features through a set of Javascript APIs, while the application’s logic (html, css, javascript) runs inside a native WebView control. Through the javascript APIs, the “web app” has access to the mobile phone functions such as Geolocation, Accelerometer Camera, Contacts, Database, File system, and so on.</p>
<p>The differences:</p>
<p>PhoneGap does not expose the native UI components to javascript. Titanium, on the other hand, has a comprehensive UI API that can be called in javascript to create and control all kinds of native UI controls. Utilizing these UI APIs, a Titanium app can look more “native” than a PhoneGap app. Second, PhoneGap supports more mobile phone platforms than Titanium does. PhoneGap APIs are more generic and can be used on different platforms such as iPhone, Android and Blackberry. Titanium is primarily targeting iPhone and Android. Some of its APIs are platform specific (like the iPhone UI APIs). The use of these APIs will reduce the cross-platform capability of your application.<br />
If your concern for your app is to make it more “native” looking, Titanium is a better choice. If you want to be able to “port” your app to another platform more easily, PhoneGap will be better.</p>
<p>Advantages:</p>
<ul>
<li>Multi device</li>
<li>Programming in HTML, CSS &amp; Javascript</li>
<li>MIT License</li>
</ul>
<p>Disadvantages:</p>
<ul>
<li>Some devices native features are not exposed in the API</li>
</ul>
<p><strong>Sencha</strong></p>
<p>According to the official documentation, Sencha Touch is the first app framework built specifically to leverage HTML5, CSS3, and Javascript for the highest level of power, flexibility, and optimization. They make specific use of HTML5 to deliver components like audio and video, as well as a localStorage proxy for saving data offline. They have made extensive use of CSS3 in our stylesheets to provide the most robust styling layer possible.<br />
Altogether, the entire library is under 80kb (gzipped and minified), and it is trivial to make that number even smaller by disabling unused components or styles.</p>
<p>Advantages</p>
<ul>
<li>Great UI Controls</li>
<li>Multi device</li>
</ul>
<p>Disadvantages</p>
<ul>
<li>Commercial license (U$S 1.800 for 5 developers)</li>
</ul>
<p><strong>JQTouch</strong><br />
It is &#8220;A jQuery plugin for mobile web development on the iPhone, iPod Touch, and other forward-thinking devices.&#8221; [1]</p>
<p>Advantages</p>
<ul>
<li>Great UI Controls</li>
<li>Multi device</li>
<li>MIT License</li>
</ul>
<p>Disadvantages</p>
<ul>
<li>Is focused on small screen devices</li>
<li>It&#8217;s a jquery plugin</li>
<li>It was created in 2009 by David Kaneda and has been relatively quiet until release of beta 3 (April 24th 2011).</li>
</ul>
<p><strong>JQuery Mobile</strong><br />
It is a unified user interface system across all popular mobile device platforms, built on jQuery and jQuery UI foundation. Its lightweight code is built with progressive enhancement, and has a flexible, easily themeable design.</p>
<p>Advantages</p>
<ul>
<li>Multi device (See <a href="http://jquerymobile.com/gbs/">http://jquerymobile.com/gbs/</a>) (supports much more devices than JQTouch)</li>
<li>Very simple to use</li>
<li>John Resig, JQuery&#8217;s founder is one of the main developers and it is a high activity project</li>
<li>It is not a jquery plugin, it is a new framework</li>
<li>Dual licensed under MIT and GPL Version 2</li>
</ul>
<p>Disadvantages</p>
<ul>
<li>It is still in Alpha version</li>
</ul>
<p><strong>CONCLUSION</strong><br />
After evaluating the different frameworks, we arrived at the next conclusions:<br />
We should use a framework that generates html + css + js, because this technology guarantees a long term support on different devices<br />
We should use a framework that supports access to devices specific capabilities (i.e. sound, gps, camera, vibration, data, etc.) in case we need them in a near future<br />
Because we prefer unrestrictive licenses (MIT, BSD, LGPL and others) our options are reduced to: PhoneGap, Titanium &amp; JQTouch.</p>
<p>Finally, we choose <strong>PhoneGap + JQuery mobile</strong> because they are open technologies and support multiple platforms. Also, resulting interfaces are similar across different devices and that is a desired feature for our users.<br />
JQTouch and JQuery mobile are awesome frameworks to develop mobile applications, but we prefer to choose JQuery Mobile since it support much more devices (altough it is in alpha version), has high activity and is not just optimized for WebKit as jQtouch does.<br />
We also think that JQuery Mobile is pretty easy to use, the resulting interfaces are usable and has many components to use.</p>
<p>The rest of the story is pretty easy ( just because we use Ruby on Rails <img src='http://blog.moove-it.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ), you should create some helpers that adds the JQuery Mobile features to the pages, or use some existent plugin, you can find a starting guide here: <a href="http://goo.gl/5Soyq">http://goo.gl/5Soyq</a>.</p>
<p>I hope you find this post useful, have a nice coding!</p>
<p>[1]: forward-thinking: Someone who is forward-thinking is thinking progressively and possesses the ability to look beyond the &#8220;now&#8221; and formulate strategies for future success. They are constantly asking &#8220;what&#8217;s next?&#8221;.</p>
<p>Sources:</p>
<ul>
<li><a href="http://www.phonegap.com/">http://www.phonegap.com/</a></li>
<li><a href="http://www.nimblekit.com/">http://www.nimblekit.com/</a></li>
<li><a href="http://rhomobile.com/">http://rhomobile.com/</a></li>
<li><a href="http://www.jqtouch.com/">http://www.jqtouch.com/</a></li>
<li><a href="http://jquerymobile.com/">http://jquerymobile.com/</a></li>
<li><a href="http://www.sencha.com/products/touch/">http://www.sencha.com/products/touch/</a></li>
<li><a href="http://fuelyourcoding.com/getting-started-with-jquery-mobile-rails-3/">http://fuelyourcoding.com/getting-started-with-jquery-mobile-rails-3/</a></li>
</ul>
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		</item>
		<item>
		<title>Sass why is useful</title>
		<link>http://blog.moove-it.com/sass-why-is-useful/</link>
		<comments>http://blog.moove-it.com/sass-why-is-useful/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 18:52:04 +0000</pubDate>
		<dc:creator>Pablo Ifran</dc:creator>
				<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[sass]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[web sites]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[rails]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[styles]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=545</guid>
		<description><![CDATA[Sass is used for generating css files based on his own syntax, it&#8217;s very useful because allows you to avoid repeating code across the different scss files using import (allows you to import code from other scss file), or mixins(scss functions). Also, allows you to write varibles, for using in different scss, this makes easier [...]]]></description>
			<content:encoded><![CDATA[<p>Sass is used for generating css files based on his own syntax, it&#8217;s very useful because allows you to avoid repeating code across the different scss files using import (allows you to import code from other scss file), or mixins(scss functions). Also, allows you to write varibles, for using in different scss, this makes easier to do different templates based on colors or images for example.</p>
<p>_sprites.scss</p>
<pre>
@mixin sprite_for($image_class, $x, $y, $image: "/images/sprite_image.png") {
&nbsp;&nbsp;.sprite_image.#{$image_class} {
&nbsp;&nbsp;&nbsp;&nbsp;background: transparent url($image) no-repeat scroll $x $y;
&nbsp;&nbsp;&nbsp;&nbsp;height:16px;
&nbsp;&nbsp;&nbsp;&nbsp;width:16px;
&nbsp;&nbsp;}
}
_images.scss</pre>
<pre>$my_sprite_image_path: "/images/my_sprite_image_path.png";
</pre>
<p>default.scss</p>
<pre>
@import "sprites", "images";

@include sprite_for("my_image", 0, 0, $my_sprite_image_path);
</pre>
<p>That generates</p>
<p>default.css</p>
<pre>
&nbsp;&nbsp;.sprite_image.my_image {
&nbsp;&nbsp;&nbsp;&nbsp;background: transparent url(/images/my_sprite_image_path.png) no-repeat scroll 0 0;
&nbsp;&nbsp;&nbsp;&nbsp;height:16px;
&nbsp;&nbsp;&nbsp;&nbsp;width:16px;
&nbsp;&nbsp;}
</pre>
<p>So, this is best sorted using this method, because you have the image path in a single file and you use it in other files only by importing the file with the images path, it&#8217;s also simpler to remove an image because you only need to find the references to that variable and delete them.</p>
<p>The sass framework also allows you to use the DRY principle because you can write nested selector, I&#8217;ll show you with an example:</p>
<p>default.scss</p>
<pre>
.some_class {
&nbsp;&nbsp;width: 100px;
&nbsp;&nbsp;.some_other_class {
&nbsp;&nbsp;&nbsp;&nbsp;display: block;
&nbsp;&nbsp;}
}
</pre>
<p>default.css</p>
<pre>
.some_class {width:100px;}
.some_class .some_other_class {display:block;}
</pre>
<p>Doesn&#8217;t affect the performance because it generates a css file at development time.</p>
<p>It also allows you to benefit from some of the advantages of css 3 right now.</p>
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		<title>Juggernaut: Chat on Rails</title>
		<link>http://blog.moove-it.com/juggernaut-chat-on-rails/</link>
		<comments>http://blog.moove-it.com/juggernaut-chat-on-rails/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 14:01:52 +0000</pubDate>
		<dc:creator>ivan.etchart</dc:creator>
				<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[web sites]]></category>
		<category><![CDATA[channel]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[chat on rails]]></category>
		<category><![CDATA[juggernaut]]></category>
		<category><![CDATA[private]]></category>
		<category><![CDATA[rails]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=466</guid>
		<description><![CDATA[To implement chat on Rails we need the Juggernaut gem. The newest version of Juggernaut is build upon nodeJS. 1. Install Juggernaut: First, install nodejs (http://nodejs.org), redis (http:/code.google.com/p/redis/) and Juggernaut gem (gem install juggernaut). Then download server git clone &#8230; 2. Integrate with Rails to implement chat! After Juggernaut gem is installed, add it to [...]]]></description>
			<content:encoded><![CDATA[<div lang="x-western">
<div>
<div id="_mcePaste">To implement chat on Rails we need the Juggernaut gem. The newest version of Juggernaut is build upon nodeJS.</div>
<div id="_mcePaste"><strong>1. Install Juggernaut:</strong></div>
<div id="_mcePaste">First, install nodejs (http://nodejs.org), redis (http:/code.google.com/p/redis/) and Juggernaut gem (gem install juggernaut).</div>
<div id="_mcePaste">Then download server git clone &#8230;</div>
<div id="_mcePaste"><strong>2. Integrate with Rails to implement chat!</strong></div>
<div id="_mcePaste">After Juggernaut gem is installed, add it to environment.rb:</div>
<div id="_mcePaste">
<pre>config.gem "juggernaut"</pre>
</div>
<div id="_mcePaste">Suppose you have a system with user authentication, the idea is to generate an environment where you&#8217;re able to chat with other users and see to what extent features can be added in order to create an awesome chat!</div>
<div id="_mcePaste"><em>Note: Providing a step by step guide to create a working chat isn&#8217;t the idea of this tutorial. It&#8217;s to show different possibilites to develop on</em></div>
<div><em> Juggernaut.</em></div>
<div><em><br />
</em></div>
<div id="_mcePaste"><strong>Connecting to Juggernaut from Rails</strong></div>
<div><strong><br />
</strong></div>
<div id="_mcePaste">It&#8217;s necessary to add the file WebSocketMain.swf to the public folder. This hasn&#8217;t to be exactly this way, you can change its location, but if you do, then you&#8217;ll have to change the WEB_SOCKET_SWF_LOCATION, due to an issue with Firefox (&#8230; for further information visit juggernaut git page).</div>
<div id="_mcePaste">Juggernaut serves every file necessary for running by default, so you can leave them on the server where Jaggernaut is installed and configure everything in your client (mainly due to Firefox) in order to avoid adding extra files to your project.</div>
<div id="_mcePaste">Add to your view this line:</div>
<div id="_mcePaste">
<pre>&lt;script src="http://localhost:8080/application.js" type="text/javascript" charset="utf-8"&gt;&lt;/script&gt;</pre>
</div>
<div id="_mcePaste"><em>Note : you can add this file in another way or eventually add it to your project if you want.</em></div>
<div id="_mcePaste"><em>Inside another script tag:</em></div>
<div><em><br />
</em></div>
<div id="_mcePaste">
<pre>var jugger = new Juggernaut;</pre>
</div>
<div id="_mcePaste"><strong>** Connection events provided by Juggernaut</strong></div>
<div id="_mcePaste">Juggernaut provides you with three different events : Connect, Disconnect o Reconnect.</div>
<div>
<pre>jugger.on("connect - disconnect - reconnect", callback)</pre>
</div>
<div id="_mcePaste">You can use this events to implement whatever function you want to execute, i.e. alerting when a client has connected:</div>
<pre>jug.on("connect", function() {alert("I'm connected!!");});</pre>
<div id="_mcePaste">At this point you have the connection of your client ready, you can test it, you have to start Juggernaut. * First run redis :</div>
<div id="_mcePaste">
<pre>./redis-server redis.conf</pre>
<p>(whereever you have installed it) *</p>
</div>
<div id="_mcePaste">Then go to the folder where you&#8217;ve downloaded the server to and run juggernaut:</div>
<div id="_mcePaste">
<pre>node server.js</pre>
</div>
<div id="_mcePaste">
<strong>Let&#8217;s chat!</strong></div>
<div id="_mcePaste">Now that we have everything going, would be a good time to start chatting.</div>
<div id="_mcePaste">First you need to subscribe to a channe. Inside the channel you&#8217;ll be able to connect and user messages scope is restricted to channel.</div>
<div id="_mcePaste">Then :</div>
<div id="_mcePaste">
<pre> jug.subscribe("name_or_channel_id", function(data) { .. here you'll handle all messages coming from channel ... })</pre>
</div>
<div id="_mcePaste">Clarifying a bit&#8230; with this function we subscribe to the channel and can pass a function as a parameter to handle data coming from it, i.e. any user&#8217;s messages, let&#8217;s give an example:</div>
<div id="_mcePaste">First you need to have a div tag with an id (id_div), what you want is to append a list element containing message content to the div element everytime someone sends a message.</div>
<div id="_mcePaste">
<pre>jug.subscribe("name_or_channel_id", function(data){
var li = $("&lt;li /&gt;");
li.text(data);
$("#id_div").append(li);
});</pre>
</div>
<div id="_mcePaste">You can have a div or textearea element, adding text to a textarea element is relatively simpler, it&#8217;s enough to do</p>
<pre>textarea.value += (data + "\n");</pre>
<p>but you&#8217;ll lose customizing power. li elements can be enriched with style, making the chat more attractive.</p>
</div>
<div id="_mcePaste">You&#8217;ve received data and added to a div element, but you&#8217;re still unable to send data. Let&#8217;s setup a form:</div>
<div id="_mcePaste">
<pre>&lt;% form_remote_tag(:url =&gt; path_to_send_message_method, :success =&gt; "$('#msg_body').value=''" do &gt;
&lt;= text_field_tag 'msg_body', '', :size =&gt; '50' &gt;
&lt;= submit_tag 'Send Message' &gt;
&lt;% end %&gt;</pre>
</div>
<div id="_mcePaste">And the method :</div>
<div id="_mcePaste">
<pre>def send_message
Juggernaut.publish("name_or_channel_id", parse_chat_message(params[:msg_body], current_user))
end</pre>
</div>
<div id="_mcePaste">parse_chat_message? &#8230; Yes, before publishing data, you can process it and why not modify it a bit.</div>
<div id="_mcePaste">
<pre>def parse_chat_message(msg, user)
return "#{user.login} says: #{msg}"
end</pre>
</div>
<div id="_mcePaste">We are sending information to Juggernaut with this format : &#8216;usuario says: something&#8217;</div>
<div id="_mcePaste">Done!, you have your server up and running, and know how to send and receive data, there&#8217;s nothing else to try.</div>
<div id="_mcePaste">
<strong>Extras:</strong></div>
<div id="_mcePaste"><em>Private chat case :*</em></div>
<div><em><br />
</em></div>
<div id="_mcePaste">You can&#8217;t call a chat a chat if you can&#8217;t have a private conversation with someone. A good way of implementing this, is subscribing your users to a particular chatroom identified by user&#8217;s id. Simple add another subscribe:</div>
<div id="_mcePaste">
<pre> jug.subscribe("name_or_channel_id", function(data){ .. handle private message .. }</pre>
</div>
<div id="_mcePaste">The receiving user must be able to subscribe to your chat and send messages to you.</div>
<div id="_mcePaste">To achive that, you should write a function that when you click on the user you want to send a private message to, subscribes to its chatroom and allows you to send messages to the user. This can be implemented in many different ways! You&#8217;ll have to simply make your choice according to your needs!</div>
</div>
<div>
<pre><script src="&lt;a href="><!--mce:0--></script></pre>
</div>
</div>
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		<item>
		<title>moove-iT was selected to develop the social network for the Ceibal project !</title>
		<link>http://blog.moove-it.com/moove-was-selected-to-develop-the-social-network-for-the-ceibal-project/</link>
		<comments>http://blog.moove-it.com/moove-was-selected-to-develop-the-social-network-for-the-ceibal-project/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 20:44:38 +0000</pubDate>
		<dc:creator>Martin Cabrera</dc:creator>
				<category><![CDATA[ceibal]]></category>
		<category><![CDATA[moove-it]]></category>
		<category><![CDATA[social network]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[web sites]]></category>
		<category><![CDATA[plan ceibal]]></category>
		<category><![CDATA[rayuela]]></category>
		<category><![CDATA[schools]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=335</guid>
		<description><![CDATA[This past june 24 Moove-it won the contest “Best ideas for Ceibal 2010” organized by Rayuela and the Ceibal Plan (One laptop per child), presenting its idea “Together with Ceibal”. Follow this link to read the official information (spanish) Rayuela Web site of Best ideas Moove-it was selected by the Ceibal Plan as the company [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.moove-it.com/wp-content/uploads/2010/06/ceibal.jpg" rel="lightbox[335]" title="ceibal"><img class="alignleft size-full wp-image-351" title="ceibal" src="http://blog.moove-it.com/wp-content/uploads/2010/06/ceibal.jpg" alt="ceibal" width="274" height="100" /></a></p>
<p><span lang="EN-US">This past june 24 Moove-it won the contest “Best ideas for Ceibal 2010” organized by Rayuela and the Ceibal Plan (One laptop per child), presenting its idea “Together with Ceibal”.</span><span style="font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;" lang="EN-US"> </span></p>
<p><span lang="EN-US">Follow this link to read the official information (spanish) </span><a title="rayuela web site" href="http://proyectorayuela.org.uy/institucional/index.php?option=com_content&amp;view=article&amp;id=86:ideasabiertas&amp;catid=38:concursodeideasparaplanceibal&amp;Itemid=37" target="_blank"><span lang="EN-US">Rayuela Web site of Best ideas</span></a></p>
<p><span lang="EN-US">Moove-it was selected by the Ceibal Plan as the company who will develop the first social network for more than 400.000 students of primary and high school.<span style="background: none repeat scroll 0% 0% white;"><br />
The idea is to build</span> a web-based tool which will allow students and teachers</span><span id="result_box"> to interact inside and also outside the classroom. <span style="background: none repeat scroll 0% 0% white;">The platform </span></span><span id="result_box">will provide<span style="background: none repeat scroll 0% 0% white;"> virtual classrooms where teachers can work directly with their groups using all the benefits of the Web, Internet and XOs.</span> </span>Students will also be able to use the tool to meet each other, share their interests or even play together.</p>
<p><span lang="EN-US">This video shows a brief idea of what the “Ceibal Plan” is. </span></p>
<p><span lang="EN-US">It feels really good to be part of something like this!</span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SnLo-j8GvPM&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/SnLo-j8GvPM&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>blahsports &amp; marketing campaign of Maradona</title>
		<link>http://blog.moove-it.com/blahsports-marketing-campaign-of-maradona/</link>
		<comments>http://blog.moove-it.com/blahsports-marketing-campaign-of-maradona/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 20:07:27 +0000</pubDate>
		<dc:creator>Martin Cabrera</dc:creator>
				<category><![CDATA[moove-it]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[soccer]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[blahsports]]></category>
		<category><![CDATA[crowller]]></category>
		<category><![CDATA[maradona]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[marketing campaign]]></category>
		<category><![CDATA[mysql]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[rails]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=322</guid>
		<description><![CDATA[Currently we are the developing team of blahsports. Since January 2010 we have been developing several new functionalities and administrating the whole Site. Blahsports &#8211; www.blahsports.com Blahsports is a social content website. As a user, you participate in determining all site&#8217;s content by providing, selecting, sharing, and discussing articles, pictures and videos that you like [...]]]></description>
			<content:encoded><![CDATA[<p>Currently we are the developing team of blahsports. Since January 2010 we have been developing several new functionalities and administrating the whole Site.</p>
<p><strong>Blahsports</strong> &#8211; <a title="blahsports" href="http://www.blahsports.com" target="_blank">www.blahsports.com</a></p>
<p>Blahsports is a social content website. As a user, you participate in  determining all site&#8217;s content by providing, selecting, sharing, and  discussing articles, pictures and videos that you like and feel that  would be interesting to other people.</p>
<p>see the site &#8230;</p>
<table border="0">
<tbody>
<tr>
<td><a title="Blahsports site" href="http://www.blahsports.com" target="_blank"><img class="alignleft size-full wp-image-330" title="blahsports_site" src="http://blog.moove-it.com/wp-content/uploads/2010/06/blahsports_site.png" alt="blahsports_site" width="657" height="449" /></a></td>
</tr>
</tbody>
</table>
<p><span style="text-decoration: underline;"><em>Blah and technology</em></span></p>
<p>This project is based on PHP, codeigniter (<a title="CodeIgniter" href="http://codeigniter.com/" target="_blank">www.codeigniter.com</a>), Python and MYSQL.<br />
It uses RSS and Web crowller application developed in Python to share all the sports content of a hundred sites.<br />
We create a tag module which searches and identifies the language, sports and a set of tags for each content. For instance, if the content is &#8220;Forlan plays very well against Mexico&#8221; then the module will find out that the text is about Soccer, Forlan, Mexico and that the main language is English.</p>
<p><em><span style="text-decoration: underline;">blah and a marketing campaign</span><br />
</em></p>
<p>We are making a marketing campaign to <span id="result_box"><span>acquire and activate users.  We have a Maradona t-shirt as a prize for the winner among </span></span><span id="result_box"><span style="background-color: #e6ecf9; color: #000000;"> </span></span>all the registered users &#8230; see the site &#8230; <a href="http://maradona.blahsports.com" target="_blank">http://maradona.blahsports.com</a></p>
<p><span id="result_box"><span>This application was developed based on rails.</span></span></p>
<p><a title="maradona marketing campaign" href="http://maradona.blahsports.com" target="_blank"><img class="alignleft size-full wp-image-323" title="promo_maradona" src="http://blog.moove-it.com/wp-content/uploads/2010/06/promo_maradona.png" alt="promo_maradona" width="641" height="420" /></a></p>
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		<title>Game for the &#8220;Plan Ceibal&#8221; // Children managing a neighborhood</title>
		<link>http://blog.moove-it.com/game-plan-ceibal-to-management-a-neighborhood/</link>
		<comments>http://blog.moove-it.com/game-plan-ceibal-to-management-a-neighborhood/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 17:43:01 +0000</pubDate>
		<dc:creator>Martin Cabrera</dc:creator>
				<category><![CDATA[ceibal]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[moove-it]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[social network]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[abrojo]]></category>
		<category><![CDATA[imm]]></category>
		<category><![CDATA[olpc]]></category>
		<category><![CDATA[plan ceibal]]></category>
		<category><![CDATA[xo]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=279</guid>
		<description><![CDATA[We showed the first prototype of the game developed for the &#8220;Plan Ceibal&#8221; (www.ceibal.org.uy). The game is web based and specially designed for children using a XO computer. Plan Ceibal The One Laptop Per Child Association, Inc. (OLPC) is a U.S. non-profit organization set up to oversee the creation of an affordable educational device for use in the [...]]]></description>
			<content:encoded><![CDATA[<table border="0">
<tbody>
<tr>
<td><a href="http://blog.moove-it.com/wp-content/uploads/2010/03/ceibal.jpg" rel="lightbox[279]" title="ceibal"><img class="alignleft size-full wp-image-353" title="ceibal" src="http://blog.moove-it.com/wp-content/uploads/2010/03/ceibal.jpg" alt="ceibal" width="274" height="100" /></a></td>
<td></td>
<td><img class="alignleft size-medium wp-image-296" title="screenshot of the game" src="http://blog.moove-it.com/wp-content/uploads/2010/03/layout-05-300x225.jpg" alt="screenshot of the game" width="300" height="225" /></td>
<td></td>
</tr>
</tbody>
</table>
<p>We showed the first prototype of the game developed for the &#8220;Plan Ceibal&#8221; (<a href="http://www.ceibal.org.uy">www.ceibal.org.uy</a>). The game is web based and specially designed for children using a XO computer.</p>
<p><strong><span style="text-decoration: underline;">Plan Ceibal</span></strong></p>
<p>The One Laptop Per Child Association, Inc. (OLPC) is a <a title="United States" href="http://en.wikipedia.org/wiki/United_States">U.S.</a> <a title="Non-profit organization" href="http://en.wikipedia.org/wiki/Non-profit_organization">non-profit organization</a> set up to oversee the creation of an affordable educational device for use in the <a title="Developing country" href="http://en.wikipedia.org/wiki/Developing_country">developing world</a>. Its mission is &#8220;to create educational opportunities for the world&#8217;s poorest children by providing each child with a rugged, low-cost, low-power, connected laptop with content and software designed for collaborative, joyful, self-empowered learning.&#8221;</p>
<p>“Uruguay is the first country in accept the challenge”</p>
<p><a href="http://blogs.worldbank.org/edutech/videos/uruguays-plan-ceibal-the-worlds-most-ambitious-roll-out-of-educational-technologies"><span style="font-weight: normal;">Worldbank.org &#8211; Uruguay&#8217;s Plan Ceibal: The world&#8217;s most ambitious roll-out of educational technologies?</span></a></p>
<p><span style="text-decoration: underline;"><strong>The Game</strong></span></p>
<p>Moove-IT and El Abrojo (a Uruguayan Social Organization who works with poor children) are working in the development of an online game for the XO computers.</p>
<p>This game is financed by the IMM (Government of Montevideo) and his main objective is promote good habits between children. This tool is an online game in which the children works with themes relative to the daily environment care. Each child works in groups with their classmates and also with other schools in any location of the country.</p>
<p>They will be able to: build houses, create commercial areas, create rural areas, maintain clean the neighborhood, and manage parks, among others things.</p>
<p>The points are generated by answering simple questions and doing simple tests. The tests and the answers are validated by the collective. This means that players themselves determine whether an answer is correct or not.</p>
<p>Here you have an initial slide of the game with some screenshots. (The slide is in Spanish)</p>
<div id="__ss_3445932" style="width: 425px;"><strong><a title="Presentación Juego para el plan ceibal" href="http://www.slideshare.net/martincabrera/presentacin-juego-para-el-plan-ceibal">Presentación Juego para el plan ceibal</a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentacinlunes15-100316100524-phpapp02&amp;stripped_title=presentacin-juego-para-el-plan-ceibal" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=presentacinlunes15-100316100524-phpapp02&amp;stripped_title=presentacin-juego-para-el-plan-ceibal" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>We will put this Game on production in April 20, 2010</p>
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		<title>World Usability Day in Uruguay</title>
		<link>http://blog.moove-it.com/world-usability-day-in-uruguay/</link>
		<comments>http://blog.moove-it.com/world-usability-day-in-uruguay/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 12:03:44 +0000</pubDate>
		<dc:creator>Augusto Guido</dc:creator>
				<category><![CDATA[social network]]></category>
		<category><![CDATA[usablility]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=251</guid>
		<description><![CDATA[In order to conmemorate the Worl Usability Day the Intendence of Montevideo is inviting every to participate of an event at &#8220;Sala Zitarroza&#8221; here in Montevideo. We are proud to say that Moove-iT will be opening the event with me and Damian Moretti talking about &#8220;Usability in Social Networks: Facebook vs Twitter&#8221;. After us there&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.moove-it.com/wp-content/uploads/2009/11/Invitacion_dia_mundial_usabilidad30.png" alt="usability day" title="usability day" width="554" height="351" class="wp-image-250" /></p>
<p>In order to conmemorate the <a href="http://www.worldusabilityday.org/">Worl Usability Day</a> the Intendence of Montevideo is inviting every to participate of an event at &#8220;Sala Zitarroza&#8221; here in Montevideo. </p>
<p>We are proud to say that Moove-iT will be opening the event with me and Damian Moretti talking about &#8220;Usability in Social Networks: Facebook vs Twitter&#8221;. After us there&#8217;s a talk about &#8220;New tendencies in the Interaction Design&#8221; and the last one is about &#8220;Developments and Adaptations for the inclusion of childred with disabilities at the Plan Ceibal&#8221;. Plan Ceibal is &#8220;one laptop per child&#8221; applied here in Uruguay.</p>
<p>Hope you can join us, but if you can&#8217;t we&#8217;ll tell how it went anyway</p>
<p>AG</p>
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		<title>Rails &amp; iPhone Applications: Simple Mix</title>
		<link>http://blog.moove-it.com/rails-iphone-applications-simple-mix/</link>
		<comments>http://blog.moove-it.com/rails-iphone-applications-simple-mix/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 19:01:30 +0000</pubDate>
		<dc:creator>Augusto Guido</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[iphone development]]></category>
		<category><![CDATA[ObjectiveResource]]></category>
		<category><![CDATA[rails]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=234</guid>
		<description><![CDATA[As Rails developers we are all in love with keeping things simple. As Einstein said: &#8220;Make everything as simple as possible, but not simpler&#8221;. You may not agree with the theory of relativity, but you should really agree on this one. A couple of months ago I started my final major project: an iPhone based [...]]]></description>
			<content:encoded><![CDATA[<p>As Rails developers we are all in love with keeping things simple. As Einstein said: &#8220;Make everything as simple as possible, but not simpler&#8221;. You may not agree with the theory of relativity, but you should really agree on this one.<br />
<br/><br />
A couple of months ago I started my final major project: an iPhone based application. It&#8217;s been a really great journey so far and I&#8217;ve learned so many amazing things about iPhone development. I found it very similar in some ways with Rails, being the biggest one the way they both keep things as simple as they should be. Well they both use the MVC architecture, but right now I&#8217;m talking beyond that stuff. It&#8217;s more about an ideology on how to build stuff, web and mobile applications in this case.<br/><br />
As an idea here at moove-it we thought of having an iPhone application for our <a href="http://blog.moove-it.com/software-is-not-everything-in-life-championships-in-faltaunocom-copa-cuti/">faltauno.com</a> project, kinda like facebook does. So the research began on how this could be done, the first (and probably definitely) answer appeared quickly. The guys at <a href="http://iphoneonrails.com/">iphoneonrails.com</a> have developed ObjectiveResource.<br/><br />
&#8220;ObjectiveResource is an Objective-C port of Ruby on Rails&#8217; ActiveResource. It provides a way to serialize objects to and from Rails&#8217; standard RESTful web-services (via XML or JSON) and handles much of the complexity involved with invoking web-services of any language from the iPhone.&#8221;. What&#8217;s not to love in that sentence? I won&#8217;t get into it since I haven&#8217;t used that much, and who could explain better than <a href="http://iphoneonrails.com/getting-started">themselves</a>?. In case you are thinking it will be too complex to get started, you can download the whole package with an example application that does all the basic stuff you are probably thinking on trying to do right now.<br/><br />
The example is a typical Rails application that can be handled using an iPhone application, which is also inside the example, you should of course have installed XCode. You then start the rails app and the iPhone simulator running the other one, and something kind of magic starts happening. What amaze me the most is the simplicity of the code you&#8217;ll need to write (of course <img src='http://blog.moove-it.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ). Really try it out it&#8217;s worth it.<br />
<br/><br />
Don&#8217;t forget to tell us about your experience!</p>
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		<title>software is not everything in life &#8211; championships in faltauno.com &#8220;Copa CUTI&#8221;</title>
		<link>http://blog.moove-it.com/software-is-not-everything-in-life-championships-in-faltaunocom-copa-cuti/</link>
		<comments>http://blog.moove-it.com/software-is-not-everything-in-life-championships-in-faltaunocom-copa-cuti/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 17:41:55 +0000</pubDate>
		<dc:creator>Martin Cabrera</dc:creator>
				<category><![CDATA[faltauno.com]]></category>
		<category><![CDATA[moove-it]]></category>
		<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[social network]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[championships]]></category>
		<category><![CDATA[CUTI]]></category>
		<category><![CDATA[futbol]]></category>
		<category><![CDATA[soccer]]></category>
		<category><![CDATA[sports]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=215</guid>
		<description><![CDATA[Hello everyone &#8230; in moove-iT we develop and management faltauno.com. It is a social network specializes in organizing matches, managing a team and administer and manage a championship. On August 1 begins the first championship was organized by faltauno.com &#8220;Copa CUTI&#8221; (www.cuti.org.uy). This championship brings together all the software companies of uruguay. We invite everyone [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.moove-it.com/wp-content/uploads/2009/07/logo.png" rel="lightbox[215]" title="logo"><img src="http://blog.moove-it.com/wp-content/uploads/2009/07/logo.png" alt="logo" title="logo" width="251" height="67" class="alignnone size-full wp-image-216" /></a></p>
<p>Hello everyone &#8230; in moove-iT we develop and management <a href="http://www.faltauno.com">faltauno.com</a>.<br />
It is a social network specializes in organizing matches, managing a team and administer and manage a championship.</p>
<p>On August 1 begins the first championship was organized by faltauno.com &#8220;Copa CUTI&#8221; (<a href="http://www.cuti.org.uy">www.cuti.org.uy</a>).<br />
This championship brings together all the software companies of uruguay.</p>
<p>We invite everyone to visit and see what are the best !</p>
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		<title>Using Facebooker to make a Rails site with Facebook Connect (Part 2)</title>
		<link>http://blog.moove-it.com/using-facebooker-to-make-a-rails-site-with-facebook-connect-part-2/</link>
		<comments>http://blog.moove-it.com/using-facebooker-to-make-a-rails-site-with-facebook-connect-part-2/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 16:49:44 +0000</pubDate>
		<dc:creator>Augusto Guido</dc:creator>
				<category><![CDATA[facebook]]></category>
		<category><![CDATA[facebooker]]></category>
		<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[facebook connect]]></category>
		<category><![CDATA[invite friends facebooker]]></category>
		<category><![CDATA[rails]]></category>
		<category><![CDATA[XFBML]]></category>

		<guid isPermaLink="false">http://blog.moove-it.com/?p=182</guid>
		<description><![CDATA[Hey, thanks for coming back for part 2. I know it took some time to start writing this second part, it&#8217;s just that facebook keeps getting better and keeps taking my time away (don&#8217;t tell Conrado). If I remember correctly in Part 1 we ended up with facebooker installed, configured and running. We even added [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, thanks for coming back for part 2. I know it took some time to start writing this second part, it&#8217;s just that facebook keeps getting better and keeps taking my time away (don&#8217;t tell Conrado).</p>
<p>If I remember correctly in Part 1 we ended up with facebooker installed, configured and running. We even added the facebook connect button and explained how to use some of the great facebooker helpers. As promised in my last post we are going to explain a bit how the magic happens with XFBML, invite friends and publish feed items.</p>
<p><strong>XFBML</strong></p>
<p>Facebook uses XFBML as a way for you to incorporate <a title="FBML" href="http://wiki.developers.facebook.com/index.php/FBML">FBML</a> (Facebook Markup Language, an extension to HTML) into an HTML page on a <a title="Facebook Connect" href="http://wiki.developers.facebook.com/index.php/Facebook_Connect">Facebook Connect</a> site or an iframe application. <a href="http://wiki.developers.facebook.com/index.php/XFBML" target="_self">read more here</a>.</p>
<p>This is a typical XFBML tag, it brings up the profile picture of the user with the uid=&#8221;12345&#8243;.</p>
<pre>
&lt;fb:profile-pic uid="12345" facebook-logo="true" linked="false" width="300" height="400"&gt;&lt;/fb:profile-pic&gt;
</pre>
<p>
What&#8217;s happening here? Facebook is turning this into a typicall HTML &lt;img&gt; tag. They do this using a Javascript cross-domain communications library. You can read more <a href="http://wiki.developers.facebook.com/index.php/Cross-domain_communication_channel" target="_blank">here</a> if you are interested. This is all done for you when using Facebooker.</p>
<p>Boring right? Let&#8217;s invite some friends to our connect site to keep things more interesting.</p>
<p><strong>Inviting Friends</strong></p>
<p>If you went through the facebooker helpers you are probably thinking about using <em>fb_multi_friend_selector</em> to select friends. Well you are right! We&#8217;ll be using that helper, but we will need it inside another helper that is<em> fb_request_form</em>. There&#8217;s also another helper that could help us that is <em>fb_multi_friend_request,</em> which is basically the first two together, but we are going to use the first option. Here&#8217;s the resulting code:</p>
<pre>
&lt;% fb_serverfbml do %&gt;
&lt;script type="text/fbml"&gt;
&lt;fb:fbml&gt;
&lt;% content_for("invite_user") do %&gt;
&lt;%= "Check out my brand new FB Connect site.  Lots of good stuff in there! #{fb_req_choice('Check it out!', login_users_url)}" %&gt;
&lt;% end %&gt;
&lt;% fb_request_form("GetUnbored","invite_user", login_users_url) do %&gt;
&lt;%= fb_multi_friend_selector("Invite your friends to check out this site", :showborder =&gt; true,
:exclude_ids =&gt; facebook_session.user.friends_with_this_app.map(&amp;:id).join(","), :condensed =&gt; false) %&gt;
&lt;% end %&gt;
&lt;/fb:fbml&gt;
&lt;/script&gt;
&lt;% end %&gt;
</pre>
<p>
I don&#8217;t want to explain something that&#8217;s already out there in many places, I will just describe a bit what&#8217;s going on. We put things inside a<em> fb_serverfbml</em>, because we are in a facebook connect site and need users interaction with facebook directly (that is when selecting their friends). The content_for(&#8220;invite_user&#8221;) is the content that will be show in the <em>fb_request_form</em>. The <em>fb_request_form</em> is a facebook form used when we need to submit information to facebook.</p>
<p>And the <em>fb_multi_friend_selector</em> is the nice facebook like friend selector. You can choose <em>condensed =&gt; true</em> to show an ugly smaller one. The <em>exclude_ids =&gt; facebook_session.user.friends_with_this_app.map(&amp;:id).join(&#8220;,&#8221;)</em> is pretty great, it makes the friend selector not to show the friends who are already using our facebook connect site.</p>
<p>Anyway, you can get much more things done, <a href="http://facebooker.rubyforge.org/classes/Facebooker/Rails/Helpers.html" target="_blank">here are some</a> of the facebooker helpers to do anything you like with them <img src='http://blog.moove-it.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . And of course the <a href="http://wiki.developers.facebook.com/">facebook developers wiki</a> is a great place for starting and becoming a guru. I will add in other post the publishing feeds part.</p>
<p>Enjoy!</p>
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