DevSnack #26: in this week’s DevSnack we bring 5 interesting links on design. Design principles, design psychology, semantic animations and design ethics. Enjoy the read!
A company proves that it has a strong creative process by developing successful products repeatedly. We see this in companies like Apple, BMW and Google. In this article, Dave Schools brings the six core product design principles, and explains how to apply them with the aid of 15 product examples.
Interesting read by Nikkel Blaase: When thinking of User Experience, we often think of a simple, beautiful, and easy to use feature-set of a product, that makes the user’s life easier. But as a matter of fact, features are merely a small, fragile part of the product.
Have you ever wondered why your users do not interact with your product the way you hope? Looks like Nadine Kintscher might have a clue.
Animation is fast becoming an essential part of the design of the interface, and it’s easy to see why. It gives a new dimension to play with time. This creates opportunities to do better at all levels our interfaces: you can make them easier to understand, more pleasant to use, and more pleasing to the eye. This article by Amin Al Haxwani and Tobias Bernard explains the importance of animating our interfaces.
Unless you’re a fan of dark patterns or turbid, it is likely that occasionally have problems with integrity in their practice of design: balance between the wishes of the parties against the user’s needs, for example, or guiding hero road users while also grants them freedom to explore. Dan Turner‘s take on ethics in design.
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